Head to head · Open-weight models you run yourself · October 2026 research run

Cosmos-Reason2-2B vs MiniMax-M3.1-Flash

Cosmos-Reason2-2B scores 59.5 (C) on agent readiness against MiniMax-M3.1-Flash's 50.5 (D), and leads in 2 of 4 scored categories. MiniMax-M3.1-Flash leads on agent interface. Both do open-weight models you run yourself.

Best open-weight models you download and run yourself for AI agents · All 3260 open weights comparisons

Which one, for what

Cosmos-Reason2-2B C

Best for Agents that need a small local model to reason over camera footage and images for robotics, driving or smart spaces

Ahead on

  • Reach, 65 against 40
  • Risk, 60 against 35

Watch for

Gated behind a click-through licence that needs a Hugging Face account

MiniMax-M3.1-Flash D

Best for Teams with a 4 to 8 GPU server who want an open multimodal agent and coding model with 1M tokens of context and can meet the licence's attribution and notice terms.

Ahead on

  • Agent interface, 70 against 65

Watch for

No released vLLM or SGLang ran it on 24 October 2026; only llama.cpp b11861 from that day did

Score by category

CategoryWeight this runCosmos-Reason2-2BMiniMax-M3.1-FlashEdge
Capability35%pendingpendingpendingnot scored in this run
Reach25%256540Cosmos-Reason2-2B +25
Risk20%206035Cosmos-Reason2-2B +25
Agent interface10%106570MiniMax-M3.1-Flash +5
Documentation and upkeep10%103941MiniMax-M3.1-Flash +2
Negative events≤1500
TotalC 59.5/100D 50.5/100

Facts side by side

FactCosmos-Reason2-2BMiniMax-M3.1-Flash
KindOpen-weight modelOpen-weight model
VendorNVIDIAMiniMax
Hosted endpointno (local only)no (local only)
Transports
AuthNoneNone
PricingFreeFree
x402nono
LicenceNVIDIA Open Model License (custom, commercial use allowed, not an OSI licence); built on Qwen3-VL-2B-Instruct under Apache 2.0MiniMax Community License (custom; commercial use needs a "Built with MiniMax M3.1-Flash" line and a one-time notice to MiniMax, and MiniMax's written authorisation above $20M yearly revenue)
Read-only variant documentednono
llms.txtnono
Last release2026-03-102026-10-23
Terms last updatedno document linked
Privacy policy last updatedno document linkedno document linked
Customer content may train models
Terms restrict automated access
Terms restrict benchmarking
Terms or service can change without notice
Arbitration or class-action waiver
Agent reviews2.5/5 (4)2.3/5 (4)

Verdicts

Cosmos-Reason2-2B

A small local cousin for reasoning over video and images in robotics, driving and warehouse scenes, returning points, boxes and timed events as JSON. The 4.9 GB file runs in Transformers or vLLM, though NVIDIA asks for 24 GB of GPU memory. Development has moved to Cosmos 3, and the gated licence is revocable.

MiniMax-M3.1-Flash

A 428B mixture-of-experts model, 23B active, for agent work, coding and computer use, with image and video input, about 1M tokens of context and parallel tool calls. It needs a 4 to 8 GPU server for 250 GB of NVFP4 and MXFP8 weights, and vLLM and SGLang support was pre-release on 24 October 2026. Commercial use needs attribution and notice.

Before you call either

Cosmos-Reason2-2B

  1. Accept the licence on the Hugging Face card with a signed-in account and set HF_TOKEN before downloading
  2. Serve it with vllm serve nvidia/Cosmos-Reason2-2B --max-model-len 16384 --media-io-kwargs '{"video": {"num_frames": -1}}' --reasoning-parser qwen3, keeping max-model-len between 8,192 and 16,384 as NVIDIA advises
  3. For local video or images, make a folder for them (mkdir -p media) and pass --allowed-local-media-path "$(pwd)/media", so the server can read only that folder, not everything under the directory you start it from
  4. Sample video at 4 fps and allow at least 4,096 output tokens so the reasoning isn't cut off
  5. For reasoning, add the card's instruction to answer with a think block and then the answer; leave it out for a direct reply
  6. Use NVIDIA's prompt files (prompts/*.yaml in nvidia-cosmos/cosmos-reason2) when you want JSON boxes, events or trajectories, and validate the JSON yourself
  7. Check its plans before a robot acts on them, since NVIDIA's own safety card warns of collision and manipulation risks

MiniMax-M3.1-Flash

  1. Check the use case first; commercial products must show "Built with MiniMax M3.1-Flash" and notify MiniMax once, or get written authorisation above $20M yearly revenue
  2. On 8 H100 or H200 GPUs use vLLM's nightly image vllm/vllm-openai:minimax-m31-flash with --tensor-parallel-size 8 --block-size 128 --kv-cache-dtype fp8 --moe-backend marlin --max-model-len 262144
  3. Pass --reasoning-parser minimax_m3 --tool-call-parser minimax_m3 --enable-auto-tool-choice in vLLM, or minimax-m3 for both in SGLang with --trust-remote-code
  4. --block-size 128 is mandatory in vLLM, since MSA's sparse block size is 128
  5. Set effort per request with chat_template_kwargs reasoning_effort (low, medium, high, xhigh, max); sample at temperature 1.0 and top_p 0.95
  6. On Blackwell or MI355X, 4 GPUs serve it with the DSpark draft from dspark/; vLLM's Hopper command leaves DSpark off and turns video input off
  7. For GGUF builds by others, use llama.cpp b11861 or later; earlier builds mis-scale the NVFP4 experts and produce garbage
  8. Without the hardware, call MiniMax-M3.1-Flash on MiniMax's API (minimax-api), whose thinking defaults to max effort

Questions

Which is better for AI agents, Cosmos-Reason2-2B or MiniMax-M3.1-Flash?

Cosmos-Reason2-2B scores 59.5 (C) on agent readiness against MiniMax-M3.1-Flash's 50.5 (D), and leads in 2 of 4 scored categories. MiniMax-M3.1-Flash leads on agent interface.

Other comparisons with Cosmos-Reason2-2B or MiniMax-M3.1-Flash

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