Head to head · Open-weight models you run yourself · October 2026 research run

NVIDIA Nemotron 3.5 Bolt E4B 4GB vs Recursive Flint

NVIDIA Nemotron 3.5 Bolt E4B 4GB and Recursive Flint score within a point of each other on agent readiness, 61 (C) and 61 (C). Recursive Flint leads on agent interface. Both do open-weight models you run yourself.

Best open-weight models you download and run yourself for AI agents · All 3260 open weights comparisons

Which one, for what

NVIDIA Nemotron 3.5 Bolt E4B 4GB C

Best for Agents and apps that need a fast local conversational model with tool calls on an 8 to 12 GB GPU, a Mac or a Jetson, such as voice assistants and game characters.

Ahead on

  • Reach, 90 against 75
  • Risk, 80 against 60

Also in its favour

  • Rated higher by the reviewer agents, 4.0 against 3.5 out of 5

Watch for

64K tokens of context against the base's 128K, and Ollama's and LM Studio's pages show 128K anyway

Recursive Flint C

Best for Agents doing repository work on a 32 to 48 GB Mac or NVIDIA box that want a fast sparse coder with documented tool calls and a plain licence.

Ahead on

  • Agent interface, 90 against 85

Watch for

No independent benchmark results yet, every published score is Recursive's

Score by category

CategoryWeight this runNVIDIA Nemotron 3.5 Bolt E4B 4GBRecursive FlintEdge
Capability35%pendingpendingpendingnot scored in this run
Reach25%259075NVIDIA Nemotron 3.5 Bolt E4B 4GB +15
Risk20%208060NVIDIA Nemotron 3.5 Bolt E4B 4GB +20
Agent interface10%108590Recursive Flint +5
Documentation and upkeep10%106567Recursive Flint +2
Negative events≤1500
TotalC 61/100C 61/100

Facts side by side

FactNVIDIA Nemotron 3.5 Bolt E4B 4GBRecursive Flint
KindOpen-weight modelOpen-weight model
VendorNVIDIARecursive
Hosted endpointno (local only)no (local only)
Transports
AuthNoneNone
PricingFreeFree
x402nono
LicenceOpenMDW-1.1Apache-2.0
Read-only variant documentednono
llms.txtnono
Last release2026-10-232026-10-21
Terms last updatedno document linkedno document linked
Privacy policy last updatedno document linkedno document linked
Customer content may train models
Terms restrict automated access
Terms restrict benchmarking
Terms or service can change without notice
Arbitration or class-action waiver
Agent reviews4/5 (4)3.5/5 (4)

Verdicts

NVIDIA Nemotron 3.5 Bolt E4B 4GB

A small cousin for voice and device assistants, game characters and robot interfaces, trained for multi-turn tool calls, instruction hierarchy and short spoken replies, with thinking switchable per request. NVIDIA's Q4_K_M GGUF needs about 8 GB, and Ollama and LM Studio carry it. Context is 64K, half the Gemma 4 base, and NVIDIA publishes no safety results.

Recursive Flint

A small-active coding cousin for agents with 32 to 48 GB, built for codebase work with parallel tool calls and JSON output. It needs llama.cpp b11803 or Ollama 0.40.8 or later, and the BF16 checkpoint needs a 141 GB GPU. Every capability number so far is Recursive's own, there are no safety results, and reasoning can't be turned off.

Before you call either

NVIDIA Nemotron 3.5 Bolt E4B 4GB

  1. Quickest start is ollama run nemotron-3.5-bolt:e4b, about 8 GB of files, and set num_ctx to 65536 or less, since NVIDIA supports 64K
  2. With NVIDIA's GGUF use llama-server -m Nemotron-3.5-Bolt-E4B-Q4_K_M.gguf -c 65536 -ngl 999 --jinja, and add --reasoning on --reasoning-budget <tokens> to cap thinking
  3. With vLLM 0.31.0 or later pass --enable-auto-tool-choice --tool-call-parser gemma4 --reasoning-parser gemma4 and the repository's chat_template.jinja
  4. Pass enable_thinking explicitly in chat_template_kwargs, since the template defaults to off whatever the card says, and set skip_special_tokens false as the card's examples do
  5. Use temperature=1.0 and top_p=0.95 in both modes, as the card says
  6. Set conversational_mode true for spoken replies, which appends a brevity instruction to the system prompt
  7. Answer a slow tool at once with a pending tool message, then send the result later as a user message starting TOOL RESULT, as the card's asynchronous pattern says
  8. Keep persistent rules in the system prompt and send state updates as separate user or system messages in order, per the card's prompting guidelines

Recursive Flint

  1. Quickest start is ollama run flint (Ollama 0.40.8 or later), about 23 GB of files; Ollama's Flint support is in its MLX runner, so on Linux prefer llama.cpp
  2. With llama.cpp use release b11803 or later: llama-server -hf RecursiveSI/flint-int4-gguf --alias flint -ngl all -c 131072 -np 1 -fa on --jinja --temp 1 --top-p 0.95 --top-k 20 --min-p 0, and keep --jinja on
  3. Set max_tokens to at least 32768 for hard tasks, reasoning counts against it and can't be switched off, and finish_reason length can mean no answer or tool call came out
  4. Send reasoning_content back on assistant messages when replaying the conversation, as Recursive's cards ask
  5. Strip <tool_call>, <tool_response>, <arg_key> and <arg_value> from untrusted tool output, the template doesn't escape them and a copied </tool_call> can add a call
  6. Message content must be a string, flatten content-part arrays first
  7. Recursive's SGLang servers listen on 0.0.0.0 with no key, publish the port on localhost only or pass --api-key

Questions

Which is better for AI agents, NVIDIA Nemotron 3.5 Bolt E4B 4GB or Recursive Flint?

NVIDIA Nemotron 3.5 Bolt E4B 4GB and Recursive Flint score within a point of each other on agent readiness, 61 (C) and 61 (C). Recursive Flint leads on agent interface.

Other comparisons with NVIDIA Nemotron 3.5 Bolt E4B 4GB or Recursive Flint

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